Power Symbiont

A tiny, fungus-like hitchhiker that drifts aboard starships, latches onto the strongest magic item it can find, and drinks it dry one charge at a time.

Setting: Spelljammer · Sources: MC7 Spelljammer Appendix I

Appearance

A power symbiont looks just like a dab of swamp fungus, dark brown at rest and rust-colored while feeding on magic. It is very small, and once it grows to twice its normal size it splits asexually.

Combat

Spells cast at a power symbiont rebound on their source at full strength. That can actually help an infested ship: if an enemy vessel's spell catches a symbiont in its area, the spell flies back at the attacker, and neither the caster nor that ship gets any Dexterity or starhelm rating bonus on the save.

Habitat and Society

Starship crews loathe them, since they do nothing but sap the power of magic items aboard. They have turned up on planets too, souring some regions on starfaring altogether. They form no society; they gather only where there is enough magic to feed them, and leave an item once it is spent.

Ecology

Symbionts sense magical auras across the void between worlds, but they move so slowly that they can only wait for a passing ship's gravity to sweep them up. Aboard, they creep at a movement rate of 1/4 toward any aura within 20 feet, switching course only for a stronger one, until they reach the most tempting item and attach to it.

Feeding, it saps one charge each round. Once the item is drained of charges, the parent sends out 1d8 quarter-inch offspring to find more magic, then dies and hardens within a day into a brown lump. Offspring that find nothing within a week cross the ship's gravity plane and fling themselves back into the void. Any that drift into the flame-sea perish instantly.

More: Monsters starting with P · Spelljammer monsters · All monsters A-Z
Related: Shadow Symbiont

Statistics

Climate/TerrainAny non-cold
FrequencyRare
OrganizationColony
Activity CycleAny
DietMagical emanations
IntelligenceAnimal (1)
TreasureNone
AlignmentNeutral
No. Appearing1-40
Armor Class9
Movement¼
Hit Dice1
THAC0N/A
No. of Attacks0
Damage/AttackNil
Special AttacksSee below
Special DefensesSee below
Magic ResistanceNil
SizeT (¼" diameter)
MoraleNil
XP Value175