Plainsjan

Imp-like desert pests that swarm their prey from every side, plainsjan carry a dizzying, stacking venom and claws that leave wounds bleeding long after the fight.

Setting: Spelljammer

Appearance

Plainsjan belong to the same family as gremlins and imps and look much like them: small, devilish beings with pointy, elf-like ears, very sharp teeth and claws large for their size. Their short, sturdy tails help them balance when they climb on taller prey to feed.

Combat

Their favorite meal is freshly slain tunnel brute, though they eat other humanoids and creatures too. They only attack when their numbers make victory certain, swarming a target and biting and clawing from as many sides as possible, usually with all three attacks every round.

The bite is mildly intoxicating. A save vs. poison at +1 throws it off; otherwise the victim fights at -1 and loses 1 point each of Strength, Dexterity, Wisdom and Intelligence for 2d4 rounds. These effects stack with each bite, so a fight that drags on grows dangerous fast. Their claw wounds also bleed, causing 1 extra point of damage in each of the next two rounds unless treated at once.

Habitat and Society

Plainsjan live in close-knit clans of family and friends who hunt and fight as one, and they guard their territory jealously. They favor dry country where water is scarce. Most live near the equator of the scorching innermost planet, but a few have appeared in the deserts of a prime world, carried there by careless starship crews or perhaps by someone's spite. Wherever they spread, they run wild, killing all they can.

Plainsjan are always born in pairs, either one set of identical twins or several. Twins stay together their whole lives, sharing mates and food.

More: Monsters starting with P · Spelljammer monsters · All monsters A-Z

Statistics

Climate/TerrainDeserts of the scorching innermost planet and other planets
FrequencyVery rare
OrganizationColony
Activity CycleNight
DietCarnivore
IntelligenceAverage (8-10)
TreasureNil
AlignmentNeutral evil
No. Appearing2d6
Armor Class7
Movement12
Hit Dice5
THAC016
No. of Attacks3
Damage/Attack1 d2/1 d2/1 d4
Special AttacksPoison
Special DefensesImmune to poison
Magic ResistanceNil
SizeS (3' tall)
MoraleAverage (11-12)
XP Value270 each