In the vibrant landscape of 1980s tabletop gaming, a unique voice emerged from the Great White North. First Encounter magazine, running from 1982 to 1983, carved out its own special place in gaming history as “Canada’s Coast to Coast Fantasy & Gaming Magazine.” Though its run lasted only eight issues, this publication left an indelible mark on the Canadian role-playing game community, offering a distinctly northern perspective in a hobby largely dominated by American voices.
Published bi-monthly, First Encounter arrived at a crucial moment in gaming history. While American publications like Dragon Magazine commanded the spotlight, Canadian gamers found in First Encounter something more personal — a homegrown platform that understood their unique gaming culture. The magazine’s scope was impressively broad, covering everything from Advanced Dungeons & Dragons to more obscure systems like Space Opera and RuneQuest.
What truly set First Encounter apart was its commitment to fostering creativity within the Canadian gaming community. Each issue brimmed with innovative content: homebrew rules, solo adventures, and practical tools for both players and game masters. The magazine’s experimental spirit showed in features like their specialized paladin solo adventure in Issue #3, breaking from the conventional group-focused content of the era.
The visual identity of First Encounter embodied the raw creativity of early gaming culture. Issue #7’s cover art by Hotz remains particularly memorable — a striking black-and-white illustration depicting an armored hero facing off against a spear-wielding frog-like humanoid. This DIY aesthetic perfectly captured the spirit of early role-playing games, where imagination often filled the gaps left by limited production resources.
Operating on a modest budget, First Encounter faced the typical challenges of independent publishing in the 1980s. Distribution across Canada’s vast territory proved particularly challenging, and competing with glossier American publications was an uphill battle. Yet these limitations seemed to fuel rather than hinder the magazine’s creative spirit. Each issue served as a platform for Canadian gamers to share their ideas, adventures, and artistic expressions, creating a sense of community that transcended geographical distances.
The magazine’s dedication to its Canadian identity made it more than just another gaming publication. In an era when American perspectives dominated the hobby, First Encounter provided a crucial space for Canadian voices. It celebrated the unique character of Canadian gaming while connecting enthusiasts from coast to coast, turning the country’s vast geography from a barrier into a bridge.
Today, surviving copies of First Encounter are treasured artifacts, each issue offering a glimpse into a fascinating period of gaming history. The magazine’s rarity has only enhanced its mystique, with collectors and historians valuing these eight issues as precious windows into the early days of role-playing games. What emerges from these pages is more than just gaming content — it’s a portrait of a hobby in its formative years, when creativity and community spirit mattered more than production values.
For those who experienced First Encounter firsthand — or those discovering it today — the magazine represents something special in gaming history. It stands as a testament to the power of grassroots publishing and community-driven content. In its pages, we find evidence of a time when gaming was still finding its feet, when the possibilities seemed endless, and when a small Canadian magazine could dream of uniting players across a nation.
The story of First Encounter reminds us that gaming history is built not just on commercial successes, but on passionate projects that dare to serve their communities. Though its run was brief, the magazine’s legacy lives on as a reminder of the creativity, community, and distinctive Canadian spirit that helped shape the early years of role-playing games. For Canada’s gaming enthusiasts of the 1980s, First Encounter wasn’t just a magazine — it was an adventure that helped define an era.
I believe 8 issues were produced, I could only find 3 of them to share, below:
First Encounter Issue #3
First Encounter Issue #4
First Encounter Issue #7