SPELL 2
Traditions divine, occult, primal
Cast somatic, verbal
Range touch; Targets 1 creature
A surge of energy frees a paralyzed creature. You can attempt to counteract a single effect imposing the paralyzed condition on the target. This does not cure someone who is paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins.
Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures.
Core Rulebook, page 363.
Open Remove Paralysis in the interactive spells list or browse all spells starting with R.