Radiant Beam

SPELL 4

uncommon evocation good light 

Traditions divine, primal

Cast [>>] somatic, verbal

Area 120-foot line

Saving Throw basic Reflex

You fire a beam of blinding light from your outstretched hands. The beam deals 5d10 good damage. On a failed saving throw, a creature becomes dazzled for 1 round, or dazzled for 4 rounds on a critical failure.

If the light passes through an area of magical darkness or targets a creature affected by magical darkness, radiant beam attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the target.

Heightened (+1) The damage increases by 1d10.

LOKL, page 94.

Open Radiant Beam in the interactive spells list or browse all spells starting with R.