Necrotize

SPELL 6

necromancy negative 

Traditions arcane, divine, primal

Cast [>>] somatic, verbal

Range 60 feet; Targets 1 living creature

Saving Throw Fortitude; Duration varies

You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 negative damage and one of the following debilitations; roll 1d4 to randomly determine which. The effects depend on its Fortitude save.

Critical Success The target is unaffected.Success The target takes half damage and the debilitation lasts until the end of your next turn.Failure The target takes full damage and the debilitation lasts for 1 minute.Critical Failure The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute.

Heightened (+1) The damage increases by 2d6.

Secrets of Magic, page 118.

Open Necrotize in the interactive spells list or browse all spells starting with N.