CANTRIP 5
Cast somatic, verbal
Range 30 feet; Targets 1 creature
Duration sustained up to 1 minute
You telekinetically animate a weapon that's unattended or on your person. It brandishes itself at a foe of your choice as if wielded by an invisible duelist. When you first Cast the Spell, the weapon automatically flies to the target and Strikes. It moves along with its target, always remaining within reach.
Each time you Sustain the Spell, the weapon either Changes Partners or Strikes. The weapon's attacks use and contribute to your multiple attack penalty.
Heightened (+2) The damage increases by 1d6.
Amp The weapon's attacks increase in strength, and your control is fine enough for advanced technique. The damage dice for the weapon's Strike change from d6s to d10s. When you Cast or Sustain the Spell, you can choose from the following options in addition to the standard ones.
Dark Archive, page 17.
Open Dancing Blade in the interactive spells list or browse all spells starting with D.