Hazards: Y

1 hazards, from Yellow Mold to Yellow Mold.

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Yellow Mold

Yellow Mold

HAZARD 8

environmental fungus 

Stealth DC 28 (trained)

Description Poisonous mold spores assault nearby creatures.

Disable Survival DC 26 (expert) to remove the mold without triggering the spores.

AC  27; Fort +17, Ref +13

HP 70; Immunities critical hits, object immunities, precision damage

Spore Explosion [R] Trigger A creature moves into the mold's space or damages the mold. Effect The mold can't use this reaction if it's in direct sunlight or if the damage was fire damage. The triggering creature and all creatures within 10 feet are exposed to yellow mold spores.

Yellow Mold Spores (inhaled, poison) Any drained condition from the spores persists after the poison's duration ends Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison damage and drained 1 (1 round); Stage 2 2d8 poison damage and drained 2 (1 round); Stage 3 3d8 poison damage and drained 3 (1 round)

Core Rulebook, page 524.

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