CREATURE -1
Perception +0; darkvision
Skills Athletics +5
Str +3 Dex -2 Con +2 Int -5 Wis +0 Cha -2
Slow A zombie has only 2 actions on its turn, and it can't use reactions.
AC 12; Fort +6, Ref +0, Will +2
HP 20; Immunities mental, poison, unconscious; Weaknesses positive 5, slashing 5
Speed 25 feet
Melee fist +7, Damage 1d6 + 3 bludgeoning plus Grab
Jaws If the zombie has a creature grabbed or restrained, it can make a special Strike against the grabbed or restrained creature. This Strike has an attack statistic of +7 and deals 1d8 + 3 piercing damage on a success.
Grab When the zombie hits with its jaws Strike, it can use this action to automatically give the target the grabbed condition until the end of its next turn.
Beginner Box, page 81. Reprinted in TiO.
Open Zombie Shambler in the interactive creatures list or browse all creatures starting with Z.