CREATURE 6
Perception +8; darkvision
Skills Athletics +18
Str +7 Dex -1 Con +4 Int -5 Wis +0 Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 21; Fort +16, Ref +9, Will +12
HP 160, negative healing; Immunities mental, poison, death effects, disease, paralyzed, unconscious
Speed 25 feet
Melee hunk of meat +17 (reach 15 feet), Damage 2d10+9 bludgeoning
Ranged hunk of meat +9 (thrown 10 feet), Damage 2d10+9 bludgeoning
Ranged corpse +17 (brutal, range increment 30 feet), Damage 2d6+9 bludgeoning
Corpse Throwing A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it's not destroyed, it can rise and use other actions normally.
Wide Swing The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.
Open Zombie Hulk in the interactive creatures list or browse all creatures starting with Z.