CREATURE 11
Male catfolk head warden (Bestiary 54)
Perception +21; low-light vision
Languages Drunak, Aquan, Common, Cyclops
Skills Acrobatics +22, Athletics +21, Diplomacy +19, Intimidation +21, Society +19, Stealth +21, Survival +19
Str +4 Dex +5 Con +0 Int +2 Wis +2 Cha +4
Items dagger, good manacles (3), religious symbol of Saedrouk, +1 resilient studded leather, +2 striking trident
AC 31; Fort +19, Ref +24, Will +21
HP 200
Cat's Luck (fortune) Frequency once per day; Trigger Ziaraem fails or critically fails a Reflex saving throw; Effect Ziaraem rerolls the saving throw and takes the better result.
Speed 30 feet
Melee trident +24 (magical), Damage 2d8+6 piercing
Melee dagger +23 (agile, finesse, versatile s), Damage 1d4+6 piercing
Ranged dagger +23 (agile, thrown 10 feet, versatile s), Damage 1d4+6 piercing
Hampering Strike A foe that takes damage from Ziaraem's melee Strike is slowed 1 for 1 round (slowed 3 if the Strike is a critical hit).
Subduing Attack Ziaraem deals an additional 3d6 precision damage to creatures that are frightened or within reach of at least one of his allies. Ziaraem can choose to make an attack with this additional damage as a nonlethal attack.
Open Ziaraem in the interactive creatures list or browse all creatures starting with Z.