Zebub

CREATURE 3

le small devil fiend 

Perception +12; greater darkvision

Languages Celestial, Draconic, Infernal; telepathy 100 feet

Skills Acrobatics +10, Arcana +7, Deception +8, Religion +9, Stealth +10

Str +1 Dex +4 Con +1 Int +0 Wis +3 Cha +1

AC  20; Fort +8, Ref +10, Will +8

HP 30; Immunities fire; Weaknesses good 5; Resistances physical 5

Speed 15 feet, fly 50 feet

Melee [>] mandibles +12 (evil, finesse, magical), Damage 1d10+3 piercing plus 1d6 evil and Kogegrian filth

Divine Innate Spells DC 17; 5th dimension door; 4th dimension door (at will); 2nd invisibility (at will, self only), summon animal (swarm creatures only); Cantrips (2nd) message

Kogegrian Filth (disease, virulent) Saving Throw DC 18 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 3 (1 day)

Infernal Eye [>>>] (divine, divination) The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again.

Sneak Attack The zebub's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

Bestiary 2, page 72.

Open Zebub in the interactive creatures list or browse all creatures starting with Z.