CREATURE 2
Perception +7; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +8, Stealth +8, Thievery +8
Str +3 Dex +4 Con +2 Int -1 Wis +1 Cha +0
Items dagger (4)
AC 19; Fort +8, Ref +10, Will +5
HP 28
Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Stench Suppression A xulgath skulker can suppress its stench aura as a free action to better hide its presence. The skulker can resume its stench aura as a free action.
Speed 25 feet
Melee dagger +10 (agile, finesse, versatile s), Damage 1d4+3 piercing
Melee jaws +9, Damage 1d6+3 piercing
Melee claw +10 (agile, finesse), Damage 1d4+3 slashing
Ranged dagger +10 (agile, thrown 10 feet, versatile s), Damage 1d4+3 piercing
Hidden Movement If a xulgath skulker starts its turn undetected by a creature or merely hidden from it, that creature is flat-footed against the skulker's attacks until the end of the skulker's turn.
Sneak Attack A xulgath skulker deals an additional 1d6 precision damage to flat-footed creatures.
Bestiary, page 337.
Open Xulgath Skulker in the interactive creatures list or browse all creatures starting with X.