CREATURE 3
Perception +9; darkvision
Skills Athletics +11, Intimidation +6, Stealth +6
Str +4 Dex +1 Con +2 Int -1 Wis +2 Cha +1
Items breastplate, greataxe, javelin (4)
AC 20; Fort +9, Ref +6, Will +9
HP 44
Stench A creature that comes within 30 feet of the xulgath and can smell the xulgath must attempt a DC 19 Fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch. A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute.
Speed 25 feet
Melee greataxe +11 (sweep), Damage 1d10 + 6 slashing
Melee jaws +11, Damage 1d6 + 6 piercing
Melee claw +11 (agile), Damage 1d4 + 6 slashing
Ranged javelin +8 (thrown 30 feet), Damage 1d6 + 4 piercing
Swipe The xulgath boss makes two Strikes with their greataxe against two adjacent foes, both of whom are within their reach, with a +1 circumstance bonus. The second attack uses the same multiple attack penalty as the first, but attacks the xulgath boss makes after this take a –10 multiple attack penalty (or a –8 multiple attack penalty for its claw).
Beginner Box, page 80.
Open Xulgath Boss in the interactive creatures list or browse all creatures starting with X.