CREATURE 2
Perception +6; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +8, Athletics +6, Deception +5, Stealth +8, Thievery +8
Str +2 Dex +4 Con +2 Int +1 Wis +0 Cha -1
Items 2 daggers
AC 18; Fort +8, Ref +10, Will +4
HP 30
Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. A xulgath bilebearer can activate or deactivate its stench aura as a free action.
Speed 25 feet
Melee dagger +12 (agile, finesse, versatile s), Damage 1d4+4 piercing plus xulgath bile
Melee jaws +10, Damage 2d4+4 piercing plus xulgath bile
Melee claw +10 (agile), Damage 1d6+4 slashing plus Grab
Ranged dagger +12 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4+4 piercing plus xulgath bile
Putrid Blast (olfactory, poison) Frequency once per minute; Effect All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, the creature is slowed 1 (slowed 2 on a critical failure) until the end of its next turn and takes a –2 circumstance penalty to Fortitude saves against xulgath bile for 1 minute.
Xulgath Bile (poison) Saving Throw DC 16 Fortitude; Maximum Duration 1 hour; Stage 1 fatigued (1 minute); Stage 2 fatigued and unconscious. (1 minute)
Extinction Curse #1: The Show Must Go On, page 87.
Open Xulgath Bilebearer in the interactive creatures list or browse all creatures starting with X.