CREATURE 5
Perception +11; darkvision
Languages Common, Necril
Skills Athletics +14, Deception +9, Intimidation +9, Stealth +13
Str +5 Dex +4 Con +4 Int +0 Wis +2 Cha +0
Items dagger (6), leather armor, shortsword
Slow As zombie snake.
AC 22; Fort +11, Ref +13, Will +9
HP 80, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses positive 5
Speed 35 feet
Melee shortsword +14 (agile, versatile s), Damage 1d6+9 piercing
Melee dagger +14 (agile, versatile s), Damage 1d4+9 piercing
Melee fist +14, Damage 1d8+7 bludgeoning
Ranged dagger +13 (agile, thrown 10 feet, versatile s), Damage 1d4+9 piercing
Sneak Attack The withered zombie deals an additional 2d6 precision damage to flat-footed creatures.
Sudden Surge As the husk zombie, but the withered zombie can't use this ability for 1d4 rounds (instead of needing to spend 10 minutes motionless before using it again).
Book of the Dead, page 172.
Open Withered in the interactive creatures list or browse all creatures starting with W.