CREATURE 3
Perception +9; low-light vision, scent (imprecise) 30 feet
Languages Common; wolf empathy
Skills Acrobatics +7, Athletics +9, Survival +10
Str +4 Dex +2 Con +2 Int -1 Wis +2 Cha +1
Items battle axe, composite shortbow (20 arrows), studded leather armor
Wolf Empathy (divination, primal) The werewolf can communicate with lupines.
AC 19; Fort +11, Ref +9, Will +7
HP 63; Weaknesses silver 5
Speed 25 feet
Melee battle axe +11 (sweep), Damage 1d8+8 slashing
Melee claw +11 (agile), Damage 1d6+8 slashing
Melee jaws +11, Damage 1d8+8 piercing plus curse of the werewolf
Ranged composite shortbow +9 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6+4 piercing
Change Shape (concentrate, polymorph, primal, transmutation) Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.
Curse of the Werewolf (curse, necromancy, primal) Saving Throw DC 19 Fortitude.
Moon Frenzy (polymorph, primal, transmutation) When a full moon appears in the night sky, the werewolf must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the werewolf returns to humanoid form and is fatigued for 2d4 hours.
Pack Attack The werewolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf's allies.
Bestiary, page 330.
Open Werewolf in the interactive creatures list or browse all creatures starting with W.