Werewolf

CREATURE 3

ce medium beast human humanoid werecreature 

Perception +9; low-light vision, scent (imprecise) 30 feet

Languages Common; wolf empathy

Skills Acrobatics +7, Athletics +9, Survival +10

Str +4 Dex +2 Con +2 Int -1 Wis +2 Cha +1

Items battle axe, composite shortbow (20 arrows), studded leather armor

Wolf Empathy (divination, primal) The werewolf can communicate with lupines.

AC  19; Fort +11, Ref +9, Will +7

HP 63; Weaknesses silver 5

Attack of Opportunity [R]

Speed 25 feet

Melee [>] battle axe +11 (sweep), Damage 1d8+8 slashing

Melee [>] claw +11 (agile), Damage 1d6+8 slashing

Melee [>] jaws +11, Damage 1d8+8 piercing plus curse of the werewolf

Ranged [>] composite shortbow +9 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6+4 piercing

Change Shape [>] (concentrate, polymorph, primal, transmutation) Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.

Curse of the Werewolf (curse, necromancy, primal) Saving Throw DC 19 Fortitude.

Moon Frenzy (polymorph, primal, transmutation) When a full moon appears in the night sky, the werewolf must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the werewolf returns to humanoid form and is fatigued for 2d4 hours.

Pack Attack The werewolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf's allies.

Bestiary, page 330.

Open Werewolf in the interactive creatures list or browse all creatures starting with W.