CREATURE 1
Perception +3; darkvision
Languages Aquan
Skills Athletics +6, Stealth +6
Str +1 Dex +3 Con +1 Int -2 Wis +0 Cha +0
AC 16; Fort +7, Ref +11, Will +4
HP 20, fast healing 2 (while underwater); Immunities bleed, poison, paralyzed, sleep
Speed 20 feet, fly 25 feet, swim 25 feet
Melee claw +8 (finesse), Damage 1d6+1 slashing
Breath Weapon (acid, arcane) The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflex save). The water mephit can't use Breath Weapon again for 1d4 rounds.
Drench (abjuration, arcane, water) The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical fires automatically and attempts to counteract magical fires (+7 counteract modifier).
Open Water Mephit in the interactive creatures list or browse all creatures starting with W.