CREATURE 1
Perception +3; darkvision
Skills Athletics +6
Str +3 Dex -2 Con +2 Int -5 Wis +0 Cha -2
AC 13; Fort +7, Ref +3, Will +5
HP 26, negative healing; Immunities poison, death effects, disease, paralyzed; Weaknesses salt water 5, slashing 2
Salt Water Vulnerability Salt water acts as an extremely strong acid on the larval akata inside the void zombie. Full immersion in salt water deals 4d6 acid damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become slowed 1 until the end of its next turn.
Speed 25 feet
Melee fist +8, Damage 1d6+3 bludgeoning
Melee feeding tendril +6 (agile), Damage 1d4+3 piercing plus Feed on Blood
Feed on Blood Requirements The void zombie's previous action was a successful feeding tendril Strike against the target creature; Effect The void zombie uses its feeding tendril to drain blood from the creature struck. The void zombie regains 4 Hit Points, and the creature is drained 1 until it receives healing of any kind or amount.
Bestiary 2, page 288.
Open Void Zombie in the interactive creatures list or browse all creatures starting with V.