CREATURE -1
Perception +5; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +1 (+4 to Climb), Stealth +5, Survival +3
Str -3 Dex +4 Con +0 Int -4 Wis +1 Cha -2
AC 15; Fort +2, Ref +7, Will +5
HP 8
Slink Trigger A creature ends its movement adjacent to the viper or within the viper's space. Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.
Speed 20 feet, climb 20 feet, swim 20 feet
Melee fangs +8 (agile, finesse), Damage 1d8-3 piercing plus viper venom
Viper Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison. (1 round)
Bestiary, page 302.
Open Viper in the interactive creatures list or browse all creatures starting with V.