CREATURE 1
Shaesou-ka
Perception +6; darkvision, scent (imprecise) 30 feet
Languages Draconic, Tratrith
Skills Athletics +6, Religion +4, Stealth +6
Str +3 Dex +3 Con +2 Int -1 Wis +1 Cha +0
Items hide armor, sickle, whip
AC 18; Fort +7, Ref +8, Will +4
HP 18
Speed 25 feet, climb 25 feet
Melee sickle +8 (agile, finesse, trip), Damage 1d4+3 slashing
Melee whip +8 (disarm, finesse, nonlethal, reach, trip), Damage 1d4+3 slashing
Ranged thrown debris +8 (deadly d6, thrown 20 feet), Damage 1d6+3 bludgeoning
Shrieking Frenzy (primal, transmutation) Frequency once per hour; Trigger The shaesou-ka's turn begins. Effect The shaesou-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the shaesou-ka can't speak and automatically critically fails all Stealth checks.
Thrown Weapon Mastery When a shaesou-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the –2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.
AoA1, page 37.
Open Venak in the interactive creatures list or browse all creatures starting with V.