Vanyver

CREATURE 13

ce huge darvakka shadow undead 

Perception +26; greater darkvision, lifesense [object Object] feet

Skills Acrobatics +23, Arcana +23, Athletics +27, Negative Energy Plane Lore +25, Religion +24, Shadow Plane Lore +25, Stealth +25

Str +8 Dex +4 Con +6 Int +4 Wis +5 Cha +5

AC  34; Fort +29, Ref +23, Will +22

HP 295, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses good 10, silver 10; Resistances cold 10

Entropy's Shadow (aura, divine, necromancy, negative) 40 feet. Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 3d6 negative damage with a DC 30 basic Fortitude save. If it fails, it's also enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.

Sunlight Powerlessness A vanyver caught in sunlight is stunned 2 and clumsy 2.

Catching Bite [R] Trigger A creature within reach of the vanyver's jaws makes a melee Strike against the vanyver with a weapon; Effect The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements.

Speed 25 feet, fly 60 feet

Melee [>] jaws +27 (magical, reach 10 feet), Damage 3d10+11 piercing plus 1d10 cold and Drain Magic

Melee [>] talon +27 (magical, reach 10 feet), Damage 3d10+11 bludgeoning plus 1d10 cold and Grab

Melee [>] wing +27 (agile, magical, reach 15 feet), Damage 3d6+11 bludgeoning plus 1d10 cold

Divine Innate Spells DC 34; 7th plane shift (to Material Plane, Negative Energy Plane, or Shadow Plane only); 6th dispel magic (at will), harm (×3); 4th darkness, see invisibility; Cantrips (7th) detect magic

Constrict [>] 3d10+5 piercing, DC 33

Drain Magic [>] Requirements The vanyver's last action was a successful jaws Strike against a creature, object, or spell effect; Effect The vanyver casts an innate dispel magic on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract level of the effect that was counteracted.

Snatch The vanyver can Fly at half Speed while they have a creature grabbed or restrained in either or both of their talons, carrying that creature along with them.

Book of the Dead, page 82.

Open Vanyver in the interactive creatures list or browse all creatures starting with V.