CREATURE 0
Perception +7; darkvision
Skills Athletics +4, Stealth +7
Str +0 Dex +3 Con +0 Int -4 Wis +3 Cha -2
AC 16; Fort +4, Ref +8, Will +6
HP 15
Speed swim 25 feet
Melee beak +7 (finesse), Damage 1d8 piercing
Melee tentacles +7 (agile, finesse), Damage 1d6 bludgeoning
Glowing Mucus Frequency once per day; Requirements The vampire squid is in water; Effect The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1.
Bestiary 2, page 254.
Open Vampire Squid in the interactive creatures list or browse all creatures starting with V.