Vampire Squid

CREATURE 0

n small animal aquatic 

Perception +7; darkvision

Skills Athletics +4, Stealth +7

Str +0 Dex +3 Con +0 Int -4 Wis +3 Cha -2

AC  16; Fort +4, Ref +8, Will +6

HP 15

Speed swim 25 feet

Melee [>] beak +7 (finesse), Damage 1d8 piercing

Melee [>] tentacles +7 (agile, finesse), Damage 1d6 bludgeoning

Glowing Mucus [>] Frequency once per day; Requirements The vampire squid is in water; Effect The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1.

Bestiary 2, page 254.

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