CREATURE 20
Male frost goblin wrestler
Perception +33; darkvision
Languages Goblin, Morouvaem, Moriakrik, Gikhagrorn
Skills Acrobatics +32, Athletics +41, Intimidation +34, Survival +32, Warfare Lore +32
Str +7 Dex +4 Con +5 Int +2 Wis +3 Cha +1
Items +3 major striking gauntlet, +3 major striking halfling sling staff (20 bullets and 5 greater explosive bullets), +3 greater resilient studded leather
AC 44; Fort +36, Ref +33, Will +30; +3 status to all saves vs. evocation
HP 460
Attack of Opportunity When a creature triggers Vabeis's Attack of Opportunity, he can attempt an Athletics check to Grapple the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt.
Speed 25 feet, fly 60 feet
Melee gauntlet +40 (agile, free-hand, magical), Damage 4d4+21 bludgeoning plus Improved Grab
Body Slam Requirements Vabeis is grabbing a creature; Effect Vabeis throws his foe against the ground. The grabbed creature takes 12d6 bludgeoning damage (DC 43 basic Fortitude save) and is knocked prone. The creature is no longer grabbed.
Constrict 7d4+5 bludgeoning, DC 43
Major Leaping Catch Vabeis leaps from the ground and attempts to grab a foe while he soars. He makes a Leap, High Jump, or Long Jump. His maximum distance is 100 feet. He must succeed at an Athletics check to perform the leap as usual, but regardless of the type of leap the DC is equal to half the number of feet he moves in the air. Vabeis can attempt an Athletics check to Grapple at any point during the jump. Immediately after the attempt, he (and the creature, if the Grapple was successful) falls to the ground. Vabeis takes no falling damage when using this ability, but the grabbed creature takes the appropriate amount of falling damage as if it had fallen the distance moved. Vabeis can spend three actions to use this ability instead of two; if he does, he can use Plummeting Fall to add 12d6 bludgeoning damage to the falling damage dealt to the grabbed creature, and the creature is knocked prone.
Plummeting Fall (certain kill) Frequency once per round; Requirements Vabeis has a creature grabbed and the creature is airborne; Effect Vabeis spins and increases the force of gravity, sending him and the creature to the ground. The target takes 12d6 bludgeoning damage from the fall and is knocked prone; Vabeis is unharmed.
Titan Wrestler Vabeis can attempt to Disarm, Grapple, Shove, or Trip creatures, regardless of their size.
Whirlwind Toss Frequency once per round; Requirements Vabeis has a creature grabbed; Effect Vabeis spins the creature he's holding, smashing it against any creatures within his reach, then throws the creature aside. Vabeis attempts an Athletics check against the grabbed creature's Fortitude DC. Regardless of the result, the creature is no longer grabbed after this activity. Critical Success Vabeis tosses his foe mightily. The grabbed creature is thrown into a space within 20 feet, takes 16d6 bludgeoning damage, and falls prone. All creatures adjacent to Vabeis take the same amount of bludgeoning damage (DC 43 basic Reflex save).Success As critical success, except the grabbed creature is thrown into a space within 10 feet, and creatures take 12d6 bludgeoning damage.Failure Vabeis tosses his foe aside. The grabbed creature falls prone.Critical Failure Vabeis loses hold of his foe.
Fists of the Ruby Phoenix #3: King of the Mountain, page 54.
Open Vabeis in the interactive creatures list or browse all creatures starting with V.