Umasi

CREATURE 6

uncommon cn medium aberration humanoid 

Perception +12; darkvision

Languages Common

Skills Athletics +15, Intimidation +9, Medicine +14, Stealth +13, Survival +10

Str +5 Dex +3 Con +4 Int +1 Wis +2 Cha +1

Items +1 blowgun (10 darts with harvester poison), wooden shield (Hardness 5, HP 12, BT 6) with shield spikes

AC  23 (25 with shield raised); Fort +16, Ref +11, Will +12

HP 99, immortal flesh; Immunities disease

Immortal Flesh Umasi can't heal or recover HP in any way except their flesh grafting techniques (see sidebar). However, despite being living creatures, they don't take damage from either positive or negative damage.

Shield Block [R] (page 306)

Speed 35 feet

Melee [>] claw +17 (agile), Damage 2d6+8 slashing

Melee [>] shield spikes +17, Damage 1d6+8 piercing

Ranged [>] blowgun +16 (magical, range increment 20 feet, reload 1), Damage 1 piercing plus harvester poison

Consume Organ [>] (manipulate) Requirements The umasi is adjacent to the corpse of a; Effect Small or larger creature that died within the last minute; The umasi harvests and consumes a vital organ from the corpse, gaining 15 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse.

Harvester Poison (nonlethal, poison) Saving Throw DC 24 Fortitude; Maximum Duration 4 rounds; Stage 1 2d6 poison damage (1 round); Stage 2 3d6 poison damage (1 round)

Bestiary 3, page 280.

Open Umasi in the interactive creatures list or browse all creatures starting with U.