CREATURE 6
Perception +12; darkvision
Languages Common
Skills Athletics +15, Intimidation +9, Medicine +14, Stealth +13, Survival +10
Str +5 Dex +3 Con +4 Int +1 Wis +2 Cha +1
Items +1 blowgun (10 darts with harvester poison), wooden shield (Hardness 5, HP 12, BT 6) with shield spikes
AC 23 (25 with shield raised); Fort +16, Ref +11, Will +12
HP 99, immortal flesh; Immunities disease
Immortal Flesh Umasi can't heal or recover HP in any way except their flesh grafting techniques (see sidebar). However, despite being living creatures, they don't take damage from either positive or negative damage.
Speed 35 feet
Melee claw +17 (agile), Damage 2d6+8 slashing
Melee shield spikes +17, Damage 1d6+8 piercing
Ranged blowgun +16 (magical, range increment 20 feet, reload 1), Damage 1 piercing plus harvester poison
Consume Organ (manipulate) Requirements The umasi is adjacent to the corpse of a; Effect Small or larger creature that died within the last minute; The umasi harvests and consumes a vital organ from the corpse, gaining 15 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse.
Harvester Poison (nonlethal, poison) Saving Throw DC 24 Fortitude; Maximum Duration 4 rounds; Stage 1 2d6 poison damage (1 round); Stage 2 3d6 poison damage (1 round)
Bestiary 3, page 280.
Open Umasi in the interactive creatures list or browse all creatures starting with U.