CREATURE 7
Perception +16; darkvision
Skills Athletics +15
Str +2 Dex +6 Con +4 Int -5 Wis +3 Cha -5
AC 26; Fort +17, Ref +15, Will +12
HP 87; Hardness 8; Immunities mental, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious
Construct Armor Like normal objects, a tupilaq has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a tupilaq is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, it loses its Hardness, and its Armor Class is reduced to 22.
Speed 40 feet, swim 40 feet
Melee jaws +19 (agile, finesse), Damage 2d8+5 slashing plus Grab
Primal Innate Spells DC 24; 3rd fireball (×3)
Carver's Curse When a tupilaq is created, the curse imparted by its creator manifests in the form of a single 3rd-level primal spell the tupilaq can cast three times per day. The particular spell is a reflection of the creator's wish for vengeance. By default, and for a found or summoned tupilaq, this spell is fireball.
Bestiary 3, page 278.
Open Tupilaq in the interactive creatures list or browse all creatures starting with T.