Tupilaq

CREATURE 7

n small construct 

Perception +16; darkvision

Skills Athletics +15

Str +2 Dex +6 Con +4 Int -5 Wis +3 Cha -5

AC  26; Fort +17, Ref +15, Will +12

HP 87; Hardness 8; Immunities mental, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious

Construct Armor Like normal objects, a tupilaq has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a tupilaq is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, it loses its Hardness, and its Armor Class is reduced to 22.

Speed 40 feet, swim 40 feet

Melee [>] jaws +19 (agile, finesse), Damage 2d8+5 slashing plus Grab

Primal Innate Spells DC 24; 3rd fireball (×3)

Carver's Curse When a tupilaq is created, the curse imparted by its creator manifests in the form of a single 3rd-level primal spell the tupilaq can cast three times per day. The particular spell is a reflection of the creator's wish for vengeance. By default, and for a found or summoned tupilaq, this spell is fireball.

Bestiary 3, page 278.

Open Tupilaq in the interactive creatures list or browse all creatures starting with T.