CREATURE 3
Perception +6; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +6, Athletics +11, Stealth +8, Survival +6
Str +4 Dex +1 Con +5 Int -4 Wis +1 Cha -2
AC 17; Fort +14, Ref +8, Will +6
HP 65, regeneration 15 (deactivated by acid or fire)
Speed 35 feet
Melee jaws +11, Damage 1d12+4 piercing plus Knockdown and bloodfire fever
Bloodfire Fever (disease) Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 1 and clumsy 1 (1 day); Stage 4 enfeebled 2 and clumsy 2 (1 day); Stage 5 enfeebled 2, clumsy 2, and fatigued (1 day)
Pack Attack The trollhound deals an extra 1d6 damage to any creature within reach of at least two of the trollhound's allies.
Bestiary 2, page 268.
Open Trollhound in the interactive creatures list or browse all creatures starting with T.