CREATURE 5
Perception +11; darkvision
Skills Athletics +12, Intimidation +12
Str +5 Dex +2 Con +6 Int -2 Wis +0 Cha -2
AC 20; Fort +17, Ref +11, Will +7
HP 115, regeneration 20 (deactivated by acid or fire); Weaknesses fire 10
Regeneration The troll regains 20 Hit Points at the start of their turn unless they've taken acid or fire damage since their last turn. The troll can't die unless their regeneration is deactivated when they're reduced to 0 HP.
Speed 30 feet
Melee jaws +14 (reach 10 feet), Damage 2d10 + 5 piercing
Melee claw +14 (agile, reach 10 feet), Damage 2d8 + 5 slashing
Rend If the troll succeeds at two claw Strikes against the same creature in the same turn, they can use this ability to automatically deal claw Strike damage to that creature.
Beginner Box, page 78.
Open Troll in the interactive creatures list or browse all creatures starting with T.