Triton

CREATURE 2

ng medium amphibious humanoid 

Perception +8; darkvision

Languages Aquan, Common

Skills Athletics +8, Crafting +4, Diplomacy +6, Nature +6, Stealth +9

Str +4 Dex +3 Con +1 Int +0 Wis +2 Cha +0

Items conch shell, shell armor (hide armor), trident

AC  18; Fort +5, Ref +11, Will +8

HP 30

Speed 5 feet, swim 35 feet

Melee [>] trident +10, Damage 1d8+6 piercing

Ranged [>] trident +9 (thrown 20 feet), Damage 1d8+6 piercing

Defender of the Seas [>] The triton Interacts to raise their trident, gaining a +1 circumstance bonus to AC until the start of their next turn. During this time, any of their allies also gains the bonus while adjacent to the triton.

Summon Aquatic Ally [>>>] (conjuration, primal) Frequency once per day; Effect The triton blows into a conch shell, casting a 2ndlevel summon animal spell. The triton can summon only an aquatic creature, such as a dolphin (page 84), octopus (page 187), ray (page 226), sea snake (page 245), or electric eel (Bestiary 142). This creature remains until it is slain, the triton Dismisses it, or the triton summons another ally.

Bestiary 2, page 263.

Open Triton in the interactive creatures list or browse all creatures starting with T.