CREATURE 2
Perception +8; low-light vision
Languages Elven, Tratrith
Skills Acrobatics +7, Athletics +7, Nature +6, Stealth +7, Survival +6
Str +3 Dex +3 Con +0 Int +1 Wis +2 Cha +0
Items black adder venom (6), cold iron dagger, silver dagger, longbow (20 arrows), studded leather
AC 19; Fort +6, Ref +9, Will +6
HP 26
Speed 30 feet
Melee cold iron or silver dagger +11 (agile, versatile s), Damage 1d4+3 piercing
Ranged longbow +11 (deadly d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8 piercing plus black adder venom
Ranged cold iron or silver dagger +11 (agile, thrown 10 feet, versatile s), Damage 1d4+3 piercing
Primal Innate Spells DC 16; Cantrips (1st) dancing lights, detect magic, disrupt undead, tanglefoot
Double Slice The Treikril guardian makes two Strikes against the same target, one with each of their daggers. The guardian combines the damage of any attacks that hit and applies precision damage, resistance, and weaknesses only once. Both attacks count toward the guardian's multiple attack penalty, but the penalty increases only after both attacks.
Sneak Attack (precision) 1d6
Woodland Stride The Treikril guardian ignores difficult terrain from plants.
Age of Ashes #2: Cult of Cinders, page 11.
Open Treikril Guardian in the interactive creatures list or browse all creatures starting with T.