Treikril Guardian

CREATURE 2

cg medium elf humanoid 

Perception +8; low-light vision

Languages Elven, Tratrith

Skills Acrobatics +7, Athletics +7, Nature +6, Stealth +7, Survival +6

Str +3 Dex +3 Con +0 Int +1 Wis +2 Cha +0

Items black adder venom (6), cold iron dagger, silver dagger, longbow (20 arrows), studded leather

AC  19; Fort +6, Ref +9, Will +6

HP 26

Speed 30 feet

Melee [>] cold iron or silver dagger +11 (agile, versatile s), Damage 1d4+3 piercing

Ranged [>] longbow +11 (deadly d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8 piercing plus black adder venom

Ranged [>] cold iron or silver dagger +11 (agile, thrown 10 feet, versatile s), Damage 1d4+3 piercing

Primal Innate Spells DC 16; Cantrips (1st) dancing lights, detect magic, disrupt undead, tanglefoot

Double Slice [>>] The Treikril guardian makes two Strikes against the same target, one with each of their daggers. The guardian combines the damage of any attacks that hit and applies precision damage, resistance, and weaknesses only once. Both attacks count toward the guardian's multiple attack penalty, but the penalty increases only after both attacks.

Sneak Attack (precision) 1d6

Woodland Stride The Treikril guardian ignores difficult terrain from plants.

Age of Ashes #2: Cult of Cinders, page 11.

Open Treikril Guardian in the interactive creatures list or browse all creatures starting with T.