Treidrustith

CREATURE 3

unique le small halfling humanoid 

Male halfling rogue 3

Perception +6; keen eyes

Languages Common, Goblin, Halfling

Skills Acrobatics +9, Athletics +7, Deception +7, Intimidation +7, Mercantile Lore +4, Reisuk Lore +8, Society +7, Stealth +11, Thievery +11

Str +2 Dex +4 Con +1 Int -1 Wis -1 Cha +2

Items dagger, leather armor, lesser healing potion (2), +1 shortbow (20 arrows), thieves' tools

AC  20; Fort +6, Ref +11, Will +6

HP 35

Deny Advantage Treidrustith isn't flat-footed to hidden, undetected, or flanking creatures of level 3 or lower.

Nimble Dodge [R]

Speed 25 feet

Melee [>] dagger +9 (agile, finesse, versatile s), Damage 1d4+4 piercing

Ranged [>] shortbow +9 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing

Ranged [>] dagger +9 (agile, thrown 10 feet, versatile s), Damage 1d4+4 piercing

Quick Draw [>]

Sneak Attack Treidrustith deals 1d6 extra damage to flat-footed creatures.

Surprise Attack If Treidrustith used Deception or Stealth for initiative, creatures that haven't acted are flat-footed to Treidrustith on the first round of combat.

AoA1, page 27.

Open Treidrustith in the interactive creatures list or browse all creatures starting with T.