Tree Fisher

CREATURE 3

uncommon n medium animal 

Perception +9; low-light vision

Skills Athletics +12, Stealth +11

Str +4 Dex +3 Con +3 Int -5 Wis +1 Cha -3

AC  19; Fort +10, Ref +10, Will +8

HP 45

Speed 15 feet, climb 15 feet

Melee [>] claw +11, Damage 2d6+5 slashing

Ranged [>] harpoon +12 (range 60 feet), Damage 2d6+5 piercing plus barbed filament

Barbed Filament A creature hit by the tree fisher's barbed filament is grabbed. The tree fisher can move while it has a creature grabbed with its filament, but automatically releases the Grab if the tree fisher moves beyond the filament's 60-foot length. A creature grabbed by the filament at the beginning of its turn takes 5 bleed damage. The tree fisher can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn't deal any damage to the tree fisher itself. The filament has AC 17, and its Escape DC is 19. The tree fisher has only one harpoon; if the filament is severed, the tree fisher loses this ability and its ranged attack for 1 week as it fashions a new harpoon.

Gatewalkers #1: The Seventh Arch.

Open Tree Fisher in the interactive creatures list or browse all creatures starting with T.