Trailgaunt

CREATURE 3

ne medium undead 

Perception +10; darkvision, tremorsense (imprecise) 60 feet

Languages Common

Skills Stealth +8, Survival +10

Str +4 Dex +1 Con +3 Int +1 Wis +3 Cha -1

AC  19; Fort +12, Ref +6, Will +8

HP 45, negative healing; Immunities poison, death effects, disease, paralyzed, unconscious

Pained Muttering (auditory, aura, emotion, fear) 10 feet. The trailgaunt's constant mutters and groans of pain are deeply unsettling. Each creature that starts its turn in the aura must succeed at a DC 20 Fortitude save or become frightened 1 (frightened 2 on a critical failure). The creature is then temporarily immune for 1 minute.

Speed 10 feet, burrow 10 feet

Melee [>] jaws +12, Damage 1d8+6 piercing plus share pain

Create Spawn (divine, necromancy) Any humanoid creature killed by a trailgaunt and left unburied out of sight of a well-maintained road rises as a free-willed trailgaunt at the next sunset.

Dromophobia The trailgaunt can't willingly walk on or across a well-maintained road, though it can Burrow under one. If forced onto the surface of such a road, the trailgaunt is fleeing until it's no longer on the road.

Share Pain A living creature hit by a trailgaunt's jaws Strike must succeed at a DC 20 Fortitude save or suffer intense pain in its legs and feet, taking a –10-foot status penalty to its Speeds, or a –20-foot status penalty on a critical failure.

Sure Stride A trailgaunt ignores the effects of difficult terrain and greater difficult terrain.

Bestiary 3, page 274.

Open Trailgaunt in the interactive creatures list or browse all creatures starting with T.