Tomb Raider

CREATURE 5

n medium human humanoid 

Perception +13

Languages Common

Skills Acrobatics +13, Architecture Lore +11, Athletics +13, Deception +7, Engineering Lore +11, Society +9, Stealth +11, Thievery +13

Str +4 Dex +4 Con +1 Int +2 Wis +2 Cha +0

Items climbing kit, hand crossbow (20 bolts), +1 kukri

Hazard Spotter The tomb raider automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.

AC  21; Fort +10, Ref +15, Will +11

HP 75

Speed 25 feet, climb 15 feet

Melee [>] kukri +15 (agile, magical, trip), Damage 1d6+7 slashing

Ranged [>] hand crossbow +15 (range increment 60 feet, reload 1), Damage 1d6+3 piercing

Trick Attack [>] The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the tomb raider can Interact to draw the weapon (or to reload it if they choose the hand crossbow).

Gamemastery Guide, page 217.

Open Tomb Raider in the interactive creatures list or browse all creatures starting with T.