CREATURE 16
Illusory minions of chaotic quintessence
Perception +27; darkvision
Languages Common, Protean
Skills Acrobatics +29, Deception +30, Stealth +29
Str -5 Dex +7 Con +5 Int -3 Wis +4 Cha +8
AC 36; Fort +25, Ref +27, Will +22
HP 150; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Weaknesses lawful 15; Resistances all 10 (except force, ghost touch, or lawful; double resistance against non-magical)
Ferocious Devotion 1 varies (arcane, conjuration) When an illusory toady is destroyed, it dissolves into a puddle of cerulean quintessence before reforming to quasi-life once more. One round after it is destroyed, the toady starts re-forming. One round after that, the toady is completely healed and begins to fight once more. If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum HP of the original toady (this is similar to an ochre jelly's Split ability [Bestiary 255]); the toadies begin re-forming 1 round later. The toadies are permanently destroyed only by disjunction or if Tiadaethain falls unconscious.
Speed 30 feet
Melee chaos hand +35 (agile, chaotic, finesse, magical), Damage 3d8+12 chaotic
Arcane Innate Spells DC 36, attack +28; 6th heroism; 5th magic missile (at will), shield other, telekinetic haul; Cantrips (5th) guidance
Amplify Spell (arcane, transmutation) The toady wills itself to become a conduit for Tiadaethain's next spell, empowering the spell. The toady becomes immobilized until the beginning of its next turn. If Tiadaethain Vraestunam is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target. The spell is heightened by 1 level, to a maximum of 10th level. The toady is then destroyed.
AoE6, page 13.
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