Thovroukrix

CREATURE 8

unique ce large aberration seugathi 

Seugathi fleshwarper (page 82)

Perception +18; darkvision, tremorsense 30 feet

Languages Aklo, Common, Undercommon; telepathy 100 feet

Skills Acrobatics +18, Crafting +18, Diplomacy +15, Intimidation +17, Medicine +16, Nature +16, Occultism +18, Stealth +18

Str +3 Dex +6 Con +4 Int +4 Wis +4 Cha +3

Items +1 striking rapier, wand of gentle repose, wand of 2nd-level magic missile, expanded alchemist's tools, keys to areas B11 and C7

Infused Items Thovroukrix carries these infused items: 2 moderate acid flasks, 2 moderate bottled lightnings, 2 moderate cognitive mutagens, 2 lesser elixirs of life, 2 moderate mistform elixirs, and 2 doses of wyvern poison (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Thovroukrix makes their daily preparations.

AC  26; Fort +14, Ref +18, Will +16; +1 status to all saves vs. magic

HP 100; Immunities mental, poison; Resistances bludgeoning 10

Mindfog Aura (enchantment, mental) 20 feet. A creature that starts its turn in the aura must succeed at a DC 23 Will save or become confused for 1 round; on a success, that creature is temporarily immune for 1 minute. Thovroukrix can suppress or activate this aura as a single action with the concentrate trait.

Command Confusion [R] Trigger A creature fails its save against Thovroukrix's mindfog aura; Effect Thovroukrix determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer confused.

Speed 25 feet

Melee [>] bite +18 (agile, finesse), Damage 2d6+5 piercing plus seugathi venom

Melee [>] rapier +19 (deadly 1d8, disarm, finesse, reach 10 feet), Damage 2d6+5 piercing plus wyvern poison

Ranged [>] acid flask +19 (bomb, range increment 20 feet, splash), Damage 5 acid plus 2d6+2 persistent acid and 6 acid splash

Ranged [>] bottled lightning +19 (bomb, range increment 20 feet, splash), Damage 2d6+2 electricity plus 6 electricity splash

Occult Innate Spells DC 26, attack +18; 4th confusion (×3), phantasmal killer; 3rd hypercognition, levitate, mind reading (×3); Cantrips (4th) daze, detect magic, mage hand, telekinetic projectile

Envenom Weapon [>] (manipulate) Thovroukrix applies their innate seugathi venom to one weapon they wield.

Magic Item Mastery Thovroukrix can Cast a Spell from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Thovroukrix's innate spell DC and attack modifier.

Quick Consumption [>] (flourish) Thovroukrix Interacts to draw an elixir or mutagen, then drinks it.

Seugathi Venom (poison) Saving Throw DC 24 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and deafened and stupefied 2 (1 round)

Abomination Vaults #2: Hands of the Devil, page 88.

Open Thovroukrix in the interactive creatures list or browse all creatures starting with T.