CREATURE 3
Perception +9
Languages Common
Skills Acrobatics +8, Athletics +11, Nature +7, Stealth +8, Survival +7
Str +4 Dex +3 Con +1 Int +0 Wis +2 Cha +0
Items heavy crossbow (10 bolts), +1 kukri, leather armor, lesser healing potion, lesser juggernaut mutagen (2), strongbox key
AC 19; Fort +8, Ref +10, Will +7
HP 44
Speed 30 feet
Melee kukri +12 (agile, trip), Damage 1d6+6 slashing
Melee fist +11 (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Ranged heavy crossbow +10 (range increment 120 ft., reload 2), Damage 1d10+2 piercing
Dirty Trick Trigger Thougend scores a critical hit with a melee attack. Effect Thougend can attempt an Athletics check to Shove or Trip the target of his attack. This uses the same multiple attack penalty as the attack, but it does not count as an additional attack for that penalty.
One-Two Move Thougend makes two Strikes, one with each hand; he usually attacks first with his kukri. If this first attack hits, the target is flat-footed to the second attack (which for Thougend is usually a fist Strike). The multiple attack penalty applies to these attacks as normal.
Sneak Attack Thougend deals 1d6 extra precision damage to flat-footed creatures.
The Fall of Plaguestone, page 21.
Open Thougend in the interactive creatures list or browse all creatures starting with T.