CREATURE 9
Male venom mage
Perception +19
Languages Common
Skills Acrobatics +17, Arcana +16, Deception +20, Thievery +17
Str +2 Dex +4 Con +1 Int +0 Wis +2 Cha +4
AC 28; Fort +16, Ref +19, Will +17
HP 155; Resistances poison 12
Venom Explosion (poison) Trigger The venom mage is reduced to 0 Hit Points; Effect The venom mage explodes into a cloud of poison within a 20-foot burst. The venom mage then reforms at a point they choose within the burst, avoids being knocked out, and remains at 1 Hit Point. The venom mage's wounded value increases by 1 when they use this ability, and they can't use this ability when they're wounded 3 or more. Creatures other than the venom mage within the burst must attempt a Fortitude save. Critical Success No effect.Success The creature is sickened 1.Failure The creature is sickened 2 and cannot recover from the sickened condition while within 20 feet of the venom mage.Critical Failure As failure, but sickened 4.
Speed 25 feet
Melee dagger +17 (agile, finesse, versatile s), Damage 1d4+6 piercing
Melee poisoner's staff +17 (magical, two-handed d8), Damage 1d6+4 bludgeoning
Ranged dagger +19 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4+6 piercing
Primal Spontaneous Spells DC 28, attack +17; 5th (2 slots) cloudkill, wyvern sting; 4th (3 slots) heal, summon animal, swarming wasp stings; 3rd (4 slots) blindness, earth bind, stinking cloud; 2nd (4 slots) animal messenger, faerie fire, imp sting; 1st (4 slots) fleet step, gust of wind, spider sting; Cantrips (5th) detect magic, guidance, light, ray of frost, read aura
Primal Innate Spells DC 28; 2nd detect poison (at will)
Steady Spellcasting If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a DC 15 flat check. If the venom mage succeeds, their action isn't disrupted.
AoE4, page 29.
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