CREATURE 4
Perception +11; low-light vision
Skills Acrobatics +12, Athletics +13
Str +5 Dex +4 Con +3 Int -4 Wis +1 Cha +0
AC 20; Fort +13, Ref +12, Will +7
HP 60
Speed 60 feet
Melee beak +13 (reach 10 feet), Damage 2d8+5 piercing plus tearing clutch
Melee talon +13 (agile), Damage 2d6+5 piercing plus Knockdown
Sprint Frequency once per minute; Effect The terror bird Strides three times in a straight line.
Stunning Screech (auditory, emotion, fear, mental) The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each creature in a 30-foot emanation other than terror birds must attempt a DC 19 Will save. Regardless of the result, creatures are then temporarily immune for 1 minute. Critical Success The creature is unaffected.Success The creature is flat-footed until the start of its turn.Failure The creature is stunned 1.Critical Failure The creature is stunned 2.
Sudden Charge The terror shrike Strides twice. If it ends its movement within melee reach of one creature, it can make a melee Strike against that creature.
Tearing Clutch As terror bird, except 1d8 persistent bleed damage on a critical hit.
Bestiary 3, page 264.
Open Terror Shrike in the interactive creatures list or browse all creatures starting with T.