Teraphant

CREATURE 9

uncommon n huge beast 

Perception +18; emotion sense 120 feet, low-light vision

Languages Gaidei (Can't Speak Any Language)

Skills Athletics +20, Intimidation +18, Survival +18

Str +7 Dex +1 Con +5 Int -2 Wis +3 Cha +3

Emotion Sense (emotion, mental) A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of calm emotions can't be noticed via emotion sense.

AC  27; Fort +20, Ref +14, Will +18

HP 175

Empathetic Response [R] Trigger A creature within 60 feet of the teraphant is targeted by a spell or ability with the emotion trait; Effect The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends.

Speed 45 feet

Melee [>] horn +20 (reach 10 feet), Damage 3d6+9 piercing

Melee [>] trunk +20 (reach 15 feet), Effect grabbing trunk

Melee [>] foot +20 (reach 10 feet), Damage 3d10+9 bludgeoning

Grabbing Trunk A Medium or smaller creature hit by the teraphant's trunk is grabbed. If the teraphant moves, it can bring the grabbed creature along with it.

Impale [>>] Requirements The teraphant has a creature grabbed; Effect The teraphant slams the creature onto one of its horns. The target must attempt a DC 27 Reflex save or suffer 3d6+9 piercing damage and 1d6 persistent bleed damage (6d6+18 piercing damage on a critical failure).

Faleilos Trumpet [>>] The teraphant lets out a loud trumpet that deals 8d8 mental damage (DC 27 basic Will save) in a 30-foot cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure). If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning damage and stops. The teraphant can't use.

Faleilos Trumpet again for 1d4 rounds.

Trample [>>>] Large or smaller, foot, DC 27

AoE2, page 86.

Open Teraphant in the interactive creatures list or browse all creatures starting with T.