CREATURE 4
Perception +14; darkvision
Languages Common
Skills Acrobatics +12, Athletics +11, Deception +10, Intimidation +10, Survival +8
Str +4 Dex +5 Con +3 Int +0 Wis +0 Cha +2
AC 21; Fort +13, Ref +15, Will +12
HP 60
Obscuring Grab While the tenome is Grabbing a creature, all other creatures are concealed to the tenome.
Speed 25 feet
Melee jaws +14, Damage 2d8+4 piercing
Melee claw +14 (agile), Damage 2d6+4 slashing plus Grab
Bone Drink (healing, necromancy, occult) Requirements The tenome has a creature grabbed or restrained; Effect The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become drained 1 (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4). The tenome regains 1d8 Hit Points each time it uses Bone Drink.
Burst of Speed The tenome Strides twice, Steps twice, or Steps and Strides (in either order). It cannot use Burst of Speed again for 1d4 rounds.
AoE2, page 85.
Open Tenome in the interactive creatures list or browse all creatures starting with T.