Tenome

CREATURE 4

ne medium humanoid 

Perception +14; darkvision

Languages Common

Skills Acrobatics +12, Athletics +11, Deception +10, Intimidation +10, Survival +8

Str +4 Dex +5 Con +3 Int +0 Wis +0 Cha +2

AC  21; Fort +13, Ref +15, Will +12

HP 60

Obscuring Grab While the tenome is Grabbing a creature, all other creatures are concealed to the tenome.

Speed 25 feet

Melee [>] jaws +14, Damage 2d8+4 piercing

Melee [>] claw +14 (agile), Damage 2d6+4 slashing plus Grab

Bone Drink [>>] (healing, necromancy, occult) Requirements The tenome has a creature grabbed or restrained; Effect The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become drained 1 (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4). The tenome regains 1d8 Hit Points each time it uses Bone Drink.

Burst of Speed [>] The tenome Strides twice, Steps twice, or Steps and Strides (in either order). It cannot use Burst of Speed again for 1d4 rounds.

Terrifying Gaze [>] (or) [>>] (emotion, enchantment, fear, incapacitation, mental, occult, visual) A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become frightened 1. If the tenome uses 2 actions and presents both of its eyes, the target is also paralyzed if it fails the save. A creature that successfully saves is temporarily immune for 24 hours.

AoE2, page 85.

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