CREATURE 2
Perception +8; darkvision
Languages Draconic
Skills Acrobatics +7, Athletics +8, Crafting +4, Intimidation +6, Stealth +7
Str +4 Dex +1 Con +3 Int -3 Wis +2 Cha +0
Natural Camouflage A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to Hide.
AC 18; Fort +11, Ref +5, Will +8
HP 30
Speed 30 feet, climb 30 feet
Melee jaws +10 (magical), Damage 1d8+6 piercing
Melee claw +10 (agile, magical), Damage 1d6+6 slashing
Poison Gasp The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's grabbed or flat-footed. The tatzlwyrm can't use Poison Gasp again for 2 rounds. Critical Success The target is unaffected.Success The target is sickened 1.Failure The target takes 2d6 poison damage and is enfeebled 1 for 1 round.Critical Failure The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.
Bestiary 2, page 256.
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