Tattoo Guardian

CREATURE 3

uncommon n small construct mindless 

Perception +8; darkvision

Skills Acrobatics +11

Str +3 Dex +4 Con +1 Int -5 Wis +1 Cha +2

AC  19; Fort +8, Ref +11, Will +6

HP 50; Immunities mental, poison, precision, critical hits, death effects, disease, doomed, drained, fatigued, grabbed, healing, necromancy, nonlethal attacks, paralyzed, prone, sickened, unconscious

Retaliate [R] Trigger A creature within the tattoo guardian's reach attacks the guardian's ward; Effect The tattoo guardian makes an ink blade Strike against the triggering creature.

Speed fly 10 feet

Melee [>] ink blade +10, Damage 1d12+5 slashing

Fly Free [>] (concentrate, move) Requirements The tattoo guardian is Bonded with its Ward; Effect The tattoo guardian removes itself from the ward and enters an adjacent space.

Interpose [>] Requirements The tattoo guardian is Bonded with or adjacent to its ward; Effect The tattoo guardian interposes itself between the ward and its foes, granting its ward a +2 circumstance bonus to AC until the start of the guardian's next turn. a +1 weapon potency rune and a striking rune, but more powerful.

Bestiary 3, page 262.

Open Tattoo Guardian in the interactive creatures list or browse all creatures starting with T.