Sunflower Leshy

CREATURE 1

n small leshy plant 

Perception +7; darkvision

Languages Common, Druidic, Sylvan; speak with plants (sunflowers only)

Skills Acrobatics +6, Diplomacy +8, Nature +5, Stealth +7 (+9 in plains)

Str +0 Dex +3 Con +1 Int +0 Wis +2 Cha +3

AC  16; Fort +4, Ref +10, Will +7

HP 20

Heliotrope [F] (aura, evocation, light, primal) Requirements The sunflower leshy begins its turn in an area of bright light; Effect The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in a 20-foot emanation must attempt a DC 16 Will save. Success The creature is unaffected and is temporarily immune to heliotrope for 24 hours.Failure The creature is distracted by the light, becoming flat-footed for 1 round.Critical Failure As failure, but the creature is also dazzled for 1 round.

Verdant Burst (healing) When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with sunflowers, becoming difficult terrain. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours.

Speed 25 feet

Melee [>] tendril +6 (agile, finesse), Damage 1d8 bludgeoning

Ranged [>] seed +6 (range increment 20 feet), Damage 1d6 bludgeoning

Primal Innate Spells DC 17; 4th speak with plants

Change Shape [>] (concentrate, polymorph, primal, transmutation) The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of tree shape.

Seed Spray [>>] (conjuration, primal) The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against dazzled creatures. The sunflower leshy can't use Seed Spray again for 1d4 rounds.

Bestiary 2, page 160.

Open Sunflower Leshy in the interactive creatures list or browse all creatures starting with S.