CREATURE 1
Perception +5
Languages Aquan, Auran, Common, Ignan, Terran
Skills Acrobatics +5, Deception +6, Diplomacy +7, Occultism +4, Performance +7, Society +4
Str +2 Dex +2 Con +0 Int +1 Wis +0 Cha +4
Items scimitar, tambourine
AC 15; Fort +3, Ref +5, Will +5
HP 16
Elemental Bulwark Trigger An enemy is about to damage the dune dancer with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait; Effect The dune dancer gain resistance 2 against the triggering damage.
Speed 25 feet
Melee scimitar +7 (forceful, sweep), Damage 1d6+2 slashing
Occult Spontaneous Spells DC 17, attack +9; Cantrips (1st) detect magic, guidance, inspire courage, mage hand, shield, telekinetic projectile
Elemental Assault Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee Strike. The Strike deals an additional 1d4 damage of the indicated type and has the trait corresponding to the element: Air electricity, Earth bludgeoning, Fire fire, or Water cold.
Bestiary 2, page 202. Expanded in LOIL.
Open Suli Dune Dancer in the interactive creatures list or browse all creatures starting with S.