CREATURE 9
Perception +18; darkvision
Languages Common, Elven, Gnomish
Skills Acrobatics +18, Society +18, Stealth +20, Thievery +20
Str -5 Dex +6 Con +0 Int +4 Wis +3 Cha +4
Site Bound (area D18)
AC 25; Fort +16, Ref +20, Will +17
HP 120, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Rejuvenation Securing the four icons of the Nazaetri and placing them on the altar in area D13 allows Sugreitain to move on to the afterlife.
Speed fly 25 feet
Melee ghostly hand +19 (agile, finesse, magical), Damage 3d6+6 negative
Filth Fever (disease) The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 25 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 as long as the affected creature remains sickened (1 day); Stage 4 unconscious (1 day)
Infested Shadow (conjuration, divine, teleportation) Sugreitain fades away, momentarily emerges from the shadow of another creature within 30 feet, and makes a ghostly hand Strike against a single target within reach of this creature (but not against the creature whose shadow he infests). On a successful Strike, the target is also flat-footed until the start of Sugreitain's next turn. Sugreitain then reappears at his starting point. The creature whose shadow Sugreitain infests is exposed to filth fever.
Sneak Attack Sugreitain deals 2d6 extra precision damage to flat-footed creatures.
AV1, page 89.
Open Sugreitain Tougroreth in the interactive creatures list or browse all creatures starting with S.