CREATURE 2
Perception +8; low-light vision
Languages Sylvan (Can't Speak Any Language)
Skills Acrobatics +8, Intimidation +6, Stealth +8, Survival +6
Str +2 Dex +4 Con +3 Int -2 Wis +2 Cha +0
AC 18; Fort +7, Ref +10, Will +8
HP 30; Weaknesses fire 4
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become flat-footed for 1 round (and slowed 1 for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
Stinky Leaves The foul smell emitted by a stinkweed shambler becomes stronger when its leaves are crushed or burned. When a stinkweed shambler takes bludgeoning or fire damage, the DC for its Stench ability increases to 18 and its Stealth bonus decreases to +4. Both of these effects last for 1 minute.
Speed 20 feet, climb 10 feet
Melee vine +11 (agile, finesse), Damage 1d8+2 bludgeoning
Ranged seedpod +11 (range increment 30 feet), Damage 2d4+2 bludgeoning
Waving Weed The stinkweed shambler Strides up to half its Speed. This movement doesn't provoke reactions.
Woodland Stride A stinkweed shambler ignores difficult terrain and greater difficult terrain from non-magical foliage.
TiO, page 63.
Open Stinkweed Shambler in the interactive creatures list or browse all creatures starting with S.