Stinkweed Shambler

CREATURE 2

ne small plant 

Perception +8; low-light vision

Languages Sylvan (Can't Speak Any Language)

Skills Acrobatics +8, Intimidation +6, Stealth +8, Survival +6

Str +2 Dex +4 Con +3 Int -2 Wis +2 Cha +0

AC  18; Fort +7, Ref +10, Will +8

HP 30; Weaknesses fire 4

Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become flat-footed for 1 round (and slowed 1 for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

Stinky Leaves The foul smell emitted by a stinkweed shambler becomes stronger when its leaves are crushed or burned. When a stinkweed shambler takes bludgeoning or fire damage, the DC for its Stench ability increases to 18 and its Stealth bonus decreases to +4. Both of these effects last for 1 minute.

Speed 20 feet, climb 10 feet

Melee [>] vine +11 (agile, finesse), Damage 1d8+2 bludgeoning

Ranged [>] seedpod +11 (range increment 30 feet), Damage 2d4+2 bludgeoning

Waving Weed [>] The stinkweed shambler Strides up to half its Speed. This movement doesn't provoke reactions.

Woodland Stride A stinkweed shambler ignores difficult terrain and greater difficult terrain from non-magical foliage.

TiO, page 63.

Open Stinkweed Shambler in the interactive creatures list or browse all creatures starting with S.