CREATURE 0
Perception +6; electrolocation (imprecise) 30 feet, low-light vision
Skills Athletics +5, Stealth +7
Str +1 Dex +3 Con +1 Int -4 Wis +1 Cha -4
Electrolocation A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.
AC 16; Fort +5, Ref +7, Will +5
HP 15
Speed swim 30 feet
Melee sting +7 (agile, finesse), Damage 1d6+1 piercing plus stingray venom
Stingray Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d6 poison damage and clumsy 1 (1 round)
Bestiary 2, page 226.
Open Stingray in the interactive creatures list or browse all creatures starting with S.