Stiamore Anchorite

CREATURE 1

uncommon n medium humanoid stiamore 

Perception +9; low-light vision

Languages Celestial, Common, Stiamore

Skills Medicine +6, Occultism +6, Religion +7, Society +4

Str +0 Dex +2 Con +0 Int +1 Wis +4 Cha +2

Items spear, sling (10 bullets)

Cryptomnesia A stiamore anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained.

AC  15; Fort +3, Ref +7, Will +9

HP 16

All This Has Happened Before [R] (divination, occult) Frequency once per day; Trigger The stiamore anchorite is about to roll initiative; Effect The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll. If this causes the anchorite to be the first creature to act, they also become quickened for 1 round, but they can use the extra action only to Recall Knowledge or Step.

All This Will Happen Again [R] (fortune, emotion, mental) Frequency once per day; Trigger The stiamore anchorite fails or critically fails a Will save against an emotion effect; Effect Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result.

Speed 25 feet

Melee [>] spear +5, Damage 1d6+2 piercing

Ranged [>] sling +7 (range increment 50 feet, reload 1), Damage 1d4+2 bludgeoning

Divine Prepared Spells DC 17; 1st command, heal, sanctuary; Cantrips (1st) guidance, light

Bestiary 3, page 224.

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