CREATURE 1
Perception +7; darkvision
Skills Acrobatics +7, Athletics +5, Stealth +7
Str +2 Dex +4 Con +1 Int -5 Wis +2 Cha -4
AC 17; Fort +6, Ref +9, Will +5
HP 16
Speed 25 feet, climb 25 feet
Melee fangs +9 (finesse), Damage 1d6 + 2 piercing plus giant spider venom
Ranged web +7 (range increment 30 feet), Damage web trap
Descend on a Web (move) The giant spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage. A creature can Strike the web, which has AC 20 and 8 HP. If the web is reduced to 0 HP, the spider falls.
Giant Spider Venom (poison) A target damaged by the spider's fangs must succeed at a DC 16 Fortitude save or take 1d12 poison damage and gain the flat-footed condition for 1 round.
Web Trap A creature hit by the giant spider's web Strike gets stuck to the nearest surface. It can't move until it successfully Escapes (DC 17).
Beginner Box, page 78. Reprinted in TiO.
Open Spider, Giant in the interactive creatures list or browse all creatures starting with S.